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Why Games Love State Machines
Less bugs. Clear code paths.
Mar 5
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Dylan Falconer
5
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Why Games Love State Machines
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February 2025
Choosing the Right Graphics API
Lessons from Canvas2D to Vulkan
Feb 26
•
Dylan Falconer
3
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Choosing the Right Graphics API
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Entity Systems - Two ECS Alternatives
What exactly is an entity system and how do we build one?
Feb 15
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Dylan Falconer
3
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Entity Systems - Two ECS Alternatives
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May 2024
C for JavaScript Developers
This newsletter is for those of you interested in taking a crack at C (or any systems language) from the perspective of a web developer.
May 8, 2024
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Dylan Falconer
1
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C for JavaScript Developers
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March 2024
Tools for memory safety in C: ASan
Believe it or not, they do exist
Mar 5, 2024
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Dylan Falconer
6
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Tools for memory safety in C: ASan
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4
February 2024
Why I care about programming
How-tos are pointless without a why.
Feb 27, 2024
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Dylan Falconer
6
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Why I care about programming
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Hot Reloading in C
How to save 260 hours of your time, every year.
Feb 17, 2024
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Dylan Falconer
9
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Hot Reloading in C
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The Arena - Custom Memory Allocators in C
Easy, Flexible Memory Management
Feb 9, 2024
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Dylan Falconer
9
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The Arena - Custom Memory Allocators in C
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Custom Strings in C
Because <string.h> is horrible.
Feb 2, 2024
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Dylan Falconer
4
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Custom Strings in C
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January 2024
Dynamic Arrays in C
The most useful data-structure, in C
Jan 18, 2024
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Dylan Falconer
19
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Dynamic Arrays in C
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10
September 2023
Unity: The Hidden Costs of "Free" 3rd Party Software
The recent pricing structure change by Unity has captured the attention both within and without the video game industry.
Sep 20, 2023
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Dylan Falconer
3
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Unity: The Hidden Costs of "Free" 3rd Party Software
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Reinventing the wheel is a waste of time - Programming Lies
Preface
Sep 13, 2023
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Dylan Falconer
13
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Reinventing the wheel is a waste of time - Programming Lies
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